Baur, Wolfgang Steve Winter
- Title: Hoard of the Dragon Queen (Dungeons & Dragons, 5th Edition)
- Author: Baur, Wolfgang Steve Winter
- ISBN: 9780786965649
- Page: 194
- Format: Hardcover
Fight the War Against Draconic Oppression in this Adventure for the World s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun To this end, they are sweeping from town to town, laying waste to all those who oppose them andFight the War Against Draconic Oppression in this Adventure for the World s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult Never before has the need for heroes been so desperate The first of two adventures in the Tyranny of Dragons story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience Fans of the Dungeons Dragons Roleplaying Game can get a sample of what this product has in store for them through the DD Encounters in store play program Adventure design and development by Kobold Press.
Recent Comments "Hoard of the Dragon Queen (Dungeons & Dragons, 5th Edition)"
I find myself rather disappointed by this module. For one thing, I don't feel like it does the best job of showing off what 5E can do. Yes, there's a bit of potential for exploration and social stuff, especially in the second episode, but it still feels like it's largely combat focused. And perhaps the biggest chance for socialization, the lengthy caravan episode, doesn't feel like it contributes enough to the story. A number of NPCs that can be used are introduced with sparse details for each, [...]
Getting ready to start this new campaign in a few weeks. It is highly detailed, but like the starter adventure--Lost Mine of Phandelver--it's a bit too complicated for its own good. The DM only has to present about 1/10th of the information provided to the players, some of which only during interrogation or investigation/perception check. Like the starter, I tend to skip most of the content and stick with the monster encounters and major NPC plots. Who can possibly keep all of this information i [...]
The first 5th edition adventure path (we used to call them modules back in the day) has some problems, but then it was released before all of the core rule books were finalized and released. The good thing is: there's lots of stuff to work with here, and all a savvy Dungeon Master needs to do us roll up her sleeves and take this material, and make it her own. With a little fine tuning it will make a memorable adventure you and your players will talk about for years to come.
Overall a pretty good adventure. It is a bit clunky in some areas but with some online tips from slyflourish and others it plays really well. This was the first time I had DM'd a published adventure and my group and I found much to like in it. It offers several different scenarios while still carrying a compelling narrative.
It was a good first campaign, but there was still a lot of flipping back and forth between chapters and books. I would have liked to see it laid out without the assumption that someone has DM'd before, especially since it's for the new edition, and people may be new to the game.
Interesting storyline, but not much in the way of options when things go off the rails. Which they do!
I have to say, for all the love I have for the 5th Edition, this campaign was rather disappointing. In fact, the whole treatment of the Cult of the Dragon, Dragons in general, as well as the Forgotten Realms is too dumbed down for my taste. The whole concept is to take the players by the hand, one of the main foci is game equity, rather than story and this whole "everyone belongs to one of the factions" bit -which is very useful for organized play- feels too MMO guild.
It's both a clusterfuck and railroady as hell. Still, it can provide good moments - but that don't really justify picking it over other published modules.If you're looking to adventure around Faerûn and fight huge enemies, play Storm King's Thunder.
Okay, so we haven't played the campaign yet, but this is the first full and proper D&D campaign book I have read. I am planning on DMing a version of this with my brother for his friends, and although we are changing some things to this plot, we are going to be using this and the next book in the series to help us with our first actual campaign. I am really excited for this because it has both fights and character driven plot points that we'll be able to use to test our players in different [...]
I started running this campaign as a once-a-month game last month (actually for the second time after a false start a few months ago), but I just finished reading it today. I think that the gaming experience will be really good, and this book has tons of great ideas in it. I would say that it is VERY poorly organized, and there's much more in the book than can actually be remembered and used while running a game.I'm running this for some fairly inexperienced players, so it's going to take a looo [...]
The story just isn't all the impressive. It's pretty classic fare with not a lot of payoff at the end. The descriptions of events are vague, the motives of the baddies left almost non-existent, and some things designed and expected aren't reasonable. If you rate this product 'to game as offered', it's mediocre. I submit, though, that's not the product's role. It's a framework to hang your interpretation of events, colored with your unique flair. As such, the strict railroad nature of the story e [...]
This is the first major adventure for the latest edition of Dungeons & Dragons (5th). The start of the adventure is, I feel, the weakest part, but a lot of that can be put down to it being the first major adventure, so a lot of allowance has to be provided for players who are new to the game.From chapter 2 onwards, the adventure becomes much stronger. The adventure provides a good mix of combat and role-playing opportunities. There are many encounters that can be solved by either, but some w [...]
An OK adventure path, though kind of a disappointment for a) the first adventure path for the new D&D and b) a product from Kobold Press. The adventure sits uneasily between an unfolding storyline and a series of standalone adventures, without really capturing the advantages of either approach. This results in an uneven mix of segments, with some that try to do too much (like the opening city-under-siege scenario) and some that play things a bit too safe (the generic dungeon crawl in the dra [...]
My feelings about this adventure path aremixed. There is definitely a lot of potential here, and I have enjoyed running it for my game group. At the same time, it really feels like it was rushed to production as the first adventure path for D&D 5th Edition. I noticed a number of omissions and errors (incorrectly labeled map areas, unlabeled areas, labeled areas with no corresponding descriptions, etc) that I think would have been caught had there been more time available in the publication c [...]
All of the complaints are valid. Sometimes the adventure is a railroad. Sometimes it's a sandbox. Sometimes information in the book is missing or just wrong.As DM, I had to fudge and modify encounters and enemies.The story of a cult attempting to raise a dragon from hell is in itself just barely interesting as presented.So, yeah, maybe this book is terribly flawed.But you know what? My friends and I had a blast playing it. As an adult with a family and job and all sorts of responsibilities, this [...]
The adventure is a bit shall we say "old school" and not in a good way. It throws you into too many encounters, has foes way over powered for a standard group of 4 players, etc. This book was written from the POV of a con or encounters going group with 5+ players. The standard 4 player group will be thrown to the grinder. It's a slog and not a very interesting one.
Great module. Compelling story, flexible, quick to play and advance the party.A bit too many details left to the DM. Would have liked a few more maps (e.g. sally port, cathedral) to provide clarity.
Has some issues, but overall pretty well done. Listen to a full review on the Tome Show Podcast.
A good first adventure for 5th edition D&D. Most of your classic D&D troops are represented here and I cant wait to run it at some point in the future for a group of players.
Superior module for 5e. Hope to run it someday.
I can't be sure which is more of as slog. reading this or playing.
Read through Episode 3Can't wait to DM it
This is one of the most impressive adventures I have read in a long time, I cannot wait to run it!
A very good adventure with a lot of roleplaying-possibilities.The only thing seriously lacking is the floor plan of the keep and the other large buildings in the town of Greenest.
[PDF] ✓ Free Read ↠ Hoard of the Dragon Queen (Dungeons & Dragons, 5th Edition) : by Baur, Wolfgang Steve Winter ✓ 194 Baur, Wolfgang Steve Winter
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